11/19/2023 0 Comments 3.5 forgotten realms deities domainsSun, Creativity, Luck, Freedom, and the Arts ![]() ![]() Law, Purification ( SpC), Liberation, Inquisition ( CD), Nobilityĭwarves, Gnomes, Goliaths, Family, Community, Mechanics, Tinkering, Mountains, Stone, Earthĭeath, Destruction, Earth, Law, Evil, Fire, Air, Water, Strength, and War Protection, Nobility, Scalykind, Good, LawĬrusades, Justice, Holy Cleansing, Zeal, Discipline Passion and Caring, as well as seeing over the heavens.Īnimal, Chaos, Earth, Good, Healing, Magic, Plant, Protection andĭragons, Chivalry, Protection, Magnanimity, Good War, Bravery, Might, Creation, Destruction Protection, Knowledge, Wars of liberation, Glory, Punishing evil Magic, recklessness, irresponsibility, wealth. Talking animals, fantastic creatures, virtue, repentance, springĪnimal, good, healing, knowledge, law, liberation, protection Lawful Good (with chaotic good tendancies) Nature, The Living, Creative arts, Healing, RestorationĪnthromals, love, birth, longevity, friendship, mercy, animals, happiness, renewal, peace.Īnimal, Community, Good, Healing, and Protection Light, Creation, Beauty, Music, Precious metals Love, Love-Making, Intimacy, Breastfeeding, Childbirth, Docile AnimalsĪir, Chaos, Charm, Darkness, Liberation, Luck, Madness, Magic, Trickery, Weather Order, the Sun, Rebirth, Royalty, The Nile, the Gods Industry, War, Pollution, Slaughter, Hatred, Tyranny.Īknari, Deserts, Heat, Oases, Sand, Summer, and ThirstĬommunity, Glory, Good, Healing, Law, Liberation, Nobility, Protection, Repose, Strength, Travel, WarĬommunity, Justice, Glory, Good, Law, Fire, War, Valor Healing, Love, Marriage, Family, Protection, Roses, Doves, Acceptance, and ToleranceĬelestial, Family, Healing, Plant, ProtectionĬhaotic Neutral (inapplicable in Years of Gold campaign setting) Knowledge, magic, male platonians, scholars, universities, wizards Victory, Valor, Justice, Protection of the weak, Conquest, War,įunerals, Monstrous Vermin (particularly locusts), Nihilism, famine You can help the Forgotten Realms Wiki by providing more information.Greater deities without an improving, reviewing, or removing template present. Spells Ĭlerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance): blink, charm person, dimension door, disguise self, dispel magic, dominate person, mirror image, modify memory, pass without trace, and polymorph. Other abilities were the blessing of the trickster, which helped others to be more stealthy and divine strike, which coated a weapon with dangerous poison on impact. The former allowed the creation of a perfect illusory double (in the case of accomplished users, four of them) and the latter allowed the user to become invisible. ![]() Second Sundering Powers Īfter the Second Sundering of the 1480s DR, clerics with the Trickery domain gained the ability to use the channel divinity powers called invoke duplicity and cloak of shadows. Those that were masters of this domain could conceal a whole area with screen, could polymorph any object, ultimate use time stop. Clerics of some experience could cast confusion, deceive others scrying with a false vision, and create a illusory double with mislead. Spells Īfter 1372 DR, novice priests with the Trickery domain could disguise themselves with disguise self and conceal themselves and others with invisibility and nondetection. Waukeen Year of Wild Magic Powers Īfter the Year of Wild Magic, 1372 DR, such priests could freely learn skills in deception, disguise, and concealment.
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